Bug statistics

MapAllUnconfirmedConfirmed
de_nuke Top21120
de_nuke Bottom505
de_cache897910
de_cbble64460
de_dust21158107
de_mirage1473144
de_overpass54054
de_train57057
de_canals39138
de_inferno39138
cs_assault34034
cs_militia808
cs_office37037
de_aztec64064
de_dust80080
de_vertigo64064

Last 10 bug reports

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MapDescriptionPostedState
de_mirageThe stone and the ground is clipping into eachoter.50 hours agoUnconfirmed
de_mirageThe stone and the sand clipping into eachoter.51 hours agoUnconfirmed
de_mirageCan see the skybox.(with a boost)51 hours agoUnconfirmed
de_dust2Bomb can get stuck on edge of roof.223 hours agoConfirmed
de_dust2Bomb can get stuck on top/behind box stack in Long Doors279 hours agoRemoved
de_dust2Another bomb stuck on Long A564 hours agoRemoved
de_trainFade distance - Pallet prop fading at semi-long distances: CTs without scoped weapons at a disadvantage against Ts using pallet as a vantage point (Ts appear to be floating in mid-air, CTs not expecting the pallet to be a thing to consider as a vantage point for Ts). Originally found (and imgur album) by /u/Steve_String on /r/GlobalOffensive579 hours agoConfirmed
de_overpassYou can throw the bomb straight in to the hole that the duct ends, and if you land the C4 correctly, it will get stuck738 hours agoConfirmed
de_nuke TopBlack texture(hard shadow)901 hours agoConfirmed
de_nuke TopBlack grate texture901 hours agoRemoved

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